UWA Game Optimization Toolkit

Optimize your Apps' performance with Real devices on a Local server

Easy to Integrate

5 steps without any code modification.

Customized Testing

It is free to control start/end point, testing mode and the specific process. Do not root your mobile devices necessarily.

Efficient Feedback

After each testing, it takes only a few minutes to transfer data to the local LAN server and process the data before viewing the report.

In-depth Data Collection

In-depth data are collected, including details of various resources, top time-consuming functions, specific stack trace and object type in Mono heap etc.

Local Analysis Server

All the test data are analyzed and established within the local server, which can be set up in Unity Editor directly.

Professional Statistics

Base on big data of game performance, we organize the analysis in a way which is easier to identify the performance bottleneck objectively.

Performance Overview

Overall performance statistics, including FPS, expensive cost functions, mono memory usage and hardware information

Asset Usage Tracking

Runtime asset usage, including count, memory, redundancy and other detailed information of each individual asset

Mono Memory Analysis

Runtime Mono memory analysis, including heap memory allocation details and memory leak analysis