Easy to Integrate
5 steps without any code modification.
Customized Testing
It is free to control start/end point, testing mode and the specific process. Do not root your mobile devices necessarily.
Efficient Feedback
After each testing, it takes only a few minutes to transfer data to the local LAN server and process the data before viewing the report.
In-depth Data Collection
In-depth data are collected, including details of various resources, top time-consuming functions, specific stack trace and object type in Mono heap etc.
Local Analysis Server
All the test data are analyzed and established within the local server, which can be set up in Unity Editor directly.
Professional Statistics
Base on big data of game performance, we organize the analysis in a way which is easier to identify the performance bottleneck objectively.